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Sunday, April 8, 2012
Social Networks' Advertising Dilemma
Waters, R. (2007). Social networks advertising dilemma. FT.Com, , 1. http://proxy.consortiumlibrary.org/docview/229060417?accountid=14473
The article examines how social networks like YouTube, MySpace or Facebook tried to include advertising as a moneymaking source in their mission.It describes how social networks developed from showing users random commercials to user-targeted advertising. It started with YouTube charging a certain amount of money for each thousand viewers on its “channels”. Then MySpace and Facebook tried to use this method of advertising through using personal information of its users. According to the author this system is most likely going to be the next big moneymaker on the Internet. While people leave a social map on networks, which enable advertisers to be very specific, the problem of monetizing this possibility comes up. What's left is a great potential to use personal information in order to adapt advertisements to everyone's interests. Waters bases his information on his own knowledge and on a statement of an expert in new media Publicis Groupe.
Considering that this article was written in 2007, it's interesting to see how advertising has developed in social media since then. YouTube still uses its channels to play commercials and Facebook has sophisticated its method to show advertisements based on the users' interests. The author was right when he said that this business would be a great source for making money.
Thursday, April 5, 2012
Violent Video Games
While we were talking about video games in class today, I couldn't determine if they are good or bad. It really depends on what kind of video games kids play. In Germany we had a huge public discussion about violent games and how they influence kids' personalities. After some shootings in german schools, the police tried to find similarities between those kids, that acted violently. They found plenty of violent video games in their homes, so people started blaming video games for those outbreaks of violence. Most of the kids or teenagers that shot people didn't have friends in real life, but they created their identity within video games. That's maybe the only place where they can find admiration by others. So can video games encourage aggressiveness? I think this is a really interesting discussion that will certainly continue in the future.
Wednesday, April 4, 2012
Cyber Bullying
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